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Note that as an exercise, it’d be great to redo the existing hair textures with current pipeline stuff if you prefer to have an existing hair layout to start from.īefore you start creating your hair textures, it’s important to get very familiar with looking at real hair reference and reading the necessary information from it. Our in-house Fibermesh settings preset, located on Perforce
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Perforce directory for preset and template assets can be found here: ConanSandbox\Assets\Content\Characters\Outsource\Hair\ Ultimately, the results are what counts, a tool is just a tool. The baking part applies equally to all software workflows :) I focus on Zbrush here because of its wide availability and relatively smaller learning curve of a few hours vs the several days I spent figuring out Ornatrix, and most FC artists do not have Maya licenses to use Xgen. Do better than me, please! Exiles deserves good hair!Īlso, if you have access to Ornatrix or Xgen (native to Maya) instead, it’s preferable to author hair textures with those. I had very limited time to put this together for educational purposes, so the actual art output here does not reflect the quality standard we want to achieve.
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Before you start: Note that this is a technical workflow presentation and not a fully fleshed out artistic demo.
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